Top 10k strings from Jungle Maths (1982)(Scisoft)(Side A).tzx
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6 ;"X****X"; 5 ;"Press any key to continue." 5 ;" " 4 " 3 ;" Y FOR YES OR N FOR NO" 3 ;" " 3 ;" " 2 s;" ";j;" "; 2 S;" ";K;" "; 2 S;" ";J;" "; 2 ;"XXXXXX"; 2 ;" "; 2 ;" " 1 scisoft L 1 logo 1 hints 1 S;" ";L;" = ";D 1 S;" ";K;" = ";D 1 S;" ";J;" = ";D 1 JMATHS .L 1 J;" HINTS FOR PARENTS "; 1 DEPTH,FISH; 1 Created with Ramsoft MakeTZX 1 ;"scisoft" 1 ;"YUM YUM" 1 ;"YOUR LIFE IS",,,, 1 ;"YOU HAVE STAYED IN ONE PLACE TOOLONG AND HAVE SUNK INTO A SWAMP." 1 ;"YOU HAVE REACHED BASE.",,,"WELL DONE YOUR REWARD IS A STAR." 1 ;"YOU HAVE FINISHED." 1 ;"YOU HAVE FALLEN IN THE RIVER.",,,"YOUR ANSWER TIME HAS BEEN HALVED" 1 ;"YOU HAVE "; 1 ;"YOU BY A BOA",,,, 1 ;"XBASEX"; 1 ;"WRONG-ANSWERS" 1 ;"Type in your name and then press",, 1 ;"TYPE OF QUESTIONS" 1 ;"TO MOVE ONE PACE ON YOU MUST GETTHIS PROBLEM RIGHT - TYPE IN THE ANSWER THEN PRESS "; 1 ;"THIS IS WHAT COULD HAVE HAPPENED",, 1 ;"THIS IS THE JUNGLE YOU MUST PASS" 1 ;"THIS COMBINATION IS IMPOSSIBLE." 1 ;"THE SNAKE" 1 ;"THE NUMBER OF INCORRECT ANSWERS",,," WILL APPEAR IN THE BOTTOM",,," RIGHT HAND CORNER" 1 ;"THE ANSWER THAT WOULD HAVE ",,,"SAVED YOUR LIFE WAS :-" 1 ;"TEACHER S/PARENT S SECTION" 1 ;"TEACHER / PARENT"; 1 ;"STOP THE TAPE": 1 ;"SLOWLY OUT OF",,,, 1 ;"SCISOFT" 1 ;"PUPIL S SECTION" 1 ;"PRESS X IF YOU WISH TO RETURN TO THE BEGINNING OF THE PUPILS SECTION WITHOUT HAVING TO RESET THE PARAMETERS, OTHERWISE PRESS"; 1 ;"PLEASE NOTE" 1 ;"PIRANHAS" 1 ;"Most important make the mathsFUN and not a necessary evil. " 1 ;"LIVES LEFT = ";5 1 ;"JUNGLE MATHS",,, 1 ;"IF YOU NEED TO KNOW THE CURRENT",,,"SCORE, THEN PRESS X WHILST THE ",,," PUPIL IS DOING THE PROBLEM." 1 ;"HINTS FOR PARENTS" 1 ;"HELLO ";R$;"." 1 ;"GOODBYE" 1 ;"GOODBYE ";r$;"." 1 ;"Find out how mathematics is taught at your child's school.", 1 ;"FALLING COCONUTS" 1 ;"ENTER."; 1 ;"DEGREE OF DIFFICULTY" 1 ;"CONSTRICTOR" 1 ;"BEING SQUEEZED",, 1 ;"ARE NEGATIVE NUMBERS NEEDED?",,,,," "; 1 ;"ANY KEY." 1 ;"ANSWER =" 1 ;"AAAAARRRR...R...R..GGGGHHHH" 1 ;" Work for only short periods at a time. If possible, at the same time each day.", 1 ;" The working area should be stimulating but not distracting." 1 ;" The child should be sitting comfortably.",, 1 ;" SELECT WHETHER DECIMAL FIGURES ARE REQUIRED."," "; 1 ;" SELECT THE FIGURE SIZE. "; 1 ;" SELECT HOW MANY NUMBERS YOU REQUIRE IN THE QUESTIONS POSED." 1 ;" Press the number relating to the type of question you would like to answer. " 1 ;" Praise and encourage your child as much as possible.", 1 ;" LIVES." 1 ;" Find other ways of making mathematics interesting e.g. mathematical games.", 1 ;" Do not rush the child when answering the problems.", 1 ;" Do not become impatient, stopif either of you get annoyed.", 1 ;" Do not attempt to progress too rapidly - children enjoy getting sums right. " 1 ;" Be prepared to devote a certain amount of time each day." 1 ;" : Press any key" 1 ;" 5 MINUTES 20 SECONDS - DECREASING BY 24 SECONDS FOR EVERY ANSWER" 1 ;" 3 MINUTES" 1 ;" 20 SECONDS" 1 ;" 2, 3 OR 4" 1 ;" 1 MINUTE 20 SECONDS" 1 ;" 1 FOR LESS THAN 10"," 2 FOR LESS THAN 100"," 3 FOR LESS THAN 1000" 1 ;" THE PIT " 1 ;" SUBTRACTION (TAKE AWAY)" 1 ;" SELECT WHETHER NEGATIVE ANSWERS ARE REQUIRED."," "; 1 ;" SELECT THE MAXIMUM TIME YOU REQUIRE FOR THE PUPIL TO ANSWER EACH QUESTION. " 1 ;" ARE YOU BRAVE ENOUGH TO GO THROUGH OUR JUNGLE? " 1 ;" ADDITION (ADD)" 1 ;" We hope that you find our programs enjoyable and that they are of benefit to your childs education." 1 ;" Press any key to continue.", 1 ;" " 1 ;" " 1 ;" " 1 ;" " 1 ;" " 1 ;" " 1 ;" " 1 ;" IF YOU MAKE A MISTAKE PRESS X. " 1 ,,,," IF YOU GET THROUGH OUR JUNGLE" 1 ,,"IS A VICTIM OF JUNGLE MATHS." 1 ,,"FOR ";r$;" SCORE." 1 ,," YOU WILL BE GIVEN A STAR AND" 1 ,," WITHOUT LOSING ALL YOUR LIVES" 1 ,," SEE ALL THE GRAPHICS." 1 "TELL YOUR TEACHER OR PARENT THAT",, 1 1